
Floydd Heywood
Science and Trade Institute Caldari State
10
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Posted - 2011.10.19 14:40:00 -
[1] - Quote
I'd love if there was a multi-tiered approach to attacking/conquering structures. I was asking myself: How will this change help me to get owners of COs in w-space to come out of their POS and defend their assets? Or give us an incentive to board a ship and attack people who attack our COs.
Right now, the change will do little to generate actual fights, as in ships firing upon other ships. When I attack a CO, the owner, even if online, will probably just ignore me and expect that I will go away after a while. And he'll be right, because shooting that stupid structure isn't worth hours of my time.
It's clear that a structure must be hard to conquer and reinforced mode is necessary because nobody can or should have to be online 24/7. But what if there were multiple escalations while attacking a CO, or any structure?
Ideas:
1. Instead of a "it's either whole or it's destroyed" approach, create several states for COs. A fleet attacking a CO could now put it into a "disrupted mode" quickly and without reinforcing it. The attacker would get some benefit out of this and the owner would suffer a loss. Maybe the CO could have 100% efficiency initially, and when damaged, it would drop valuable parts which can be looted. Its efficiency decreases and the owner has to replace the lost parts later GÇô or come out and defend the CO.
This way a limited disruptive attack would make sense for attackers and be bad for the owners, but they wouldn't lose their CO unless the attacker is willing to go all the way.
Of course the problem remains that owners may simply be asleep at the time of the attack. That's a serious obstacle. So here's another, quite crazy idea:
2. Let corps define an official "prime-time window". This should probably be 8 hours long. During this time of day, the corp is expected to be active and logged-in, and their structures are especially vulnerable. Outside of this time window, they are better protected. The window can be changed, but any change becomes effective only after some days or maybe a week, so it cannot be changed to impede an ongoing or imminent attack.
So for example, when I enter a w-space and the resident corp is active, it will be their prime-time window and I can attack their COs easily, doing a lot of damage in a short time. The owners will have to fight to stop me, or suffer some loss.
If I come into their system when no one is online, it will probably not be their prime-time and I'll have a hard time getting those COs down. This could be implemented by lowering/heightening their resistances.
There still needs to be protection for those days when everybody is just busy with RL. So structures couldn't be lost completely without reinforced mode, only damaged and looted. Incentivize regular, limited attacks without completely screwing over people who just couldn't be there. |